FFXI: Bring on the Job Adjustments!

Well it’s true, no level cap raise isn’t complete without job adjustments. Not only is Square-Enix giving us new goodies on the way to 80, but they are going back and even giving new lower level traits! I have no words for this list, so I shall simply copy it over from the Playonline Site… Happy Update Day people!


No level cap increase is complete without an accompanying arsenal of new job abilities, traits, and magic spells. Come the June version update, adventurers will find themselves empowered with myriad new ways to smite enemies and support comrades in battle. As the icing on this scrumptious cake of additions, performance-enhancing tweaks are also being whipped up for certain existing job abilities.

The following job abilities will be added:
Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.
Perfect Counter (MNK Lv.79 Ability Delay: 1 min. Effect Duration: 30 sec.)
Allows you to counter the next attack directed at you.
Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 sec.)
Allows you to take damage with MP.
Despoil (THF Lv.77 Ability delay: 5 min.)
Steals items from an enemy while inflicting a status ailment upon it.
Divine Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1 min.)
Enhances the accuracy of your next divine magic spell and increases enmity.
Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
Increases the absorption of your next dark magic spell.
Double Shot (RNG Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)
Occasionally uses two units of ammunition to deal double damage.
Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.
Futae (NIN Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to your next elemental ninjutsu by expending two ninja tools.
Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)
Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.
Blood Pact: Rage "Holy Mist" (SMN Lv.76)
Deals light elemental damage to an enemy.
Blood Pact: Rage "Lunar Bay" (SMN Lv.78)
Deals darkness damage to an enemy.
Blood Pact: Rage "Night Terror" (SMN Lv.80)
Deals darkness damage to an enemy.
Bolter’s Roll (COR Lv.76)
Increases movement speed for party members within area of effect.
Caster’s Roll (COR Lv.79)
Enhances "Fast Cast" effect for party members within area of effect.
Tactical Switch (PUP Lv.79 Ability Delay: 3 min.)
Swaps TP of master and automaton.
Presto (DNC Lv.77 Ability Delay: 15 sec. Effect Duration: 30 sec.)
Enhances the effect of your next step and grants you an additional finishing move.
Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
Restores the HP of all party members within a small radius.
Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
Allows you to deal critical hits. Requires at least one finishing move.
Libra (SCH Lv.76 Ability Delay: 1 min.)
Examines the target’s enmity level.

The following adjustments will be made to existing job abilities:
– Beastmasters will be able to invoke the aid of six new creatures via the "Call Beast" ability by using the following items:
Cunning Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease / Vermihumus / Dancing Herbal Broth
– The level requirement for the samurai ability "Sekkanoki" will be reduced from 60 to 40.
– When dragoons use the "Spirit Link" ability, half of their wyvern’s TP will be transferred to them.
– If a corsair’s "Double-Up" ability produces a total of XI, the roll’s effect duration will be extended by 10 minutes.
– Dancers will be able to perform the ability "Cure Waltz" on non-party members.
– The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter.

Support jobs will be subject to the following ability restrictions:
– The white mage abilities "Afflatus Misery" and "Afflatus Solace" will be unavailable.
– The ranger ability "Shadowbind" will receive a penalty to accuracy.
– The ninja abilities "Innin" and "Yonin" will be unavailable.
– The scholar abilities "Accession" or "Manifestation" will triple rather than double the recast time for associated spells.
The following job traits will be added:
*The jobs column indicates the level at which the trait will first be learned. The degree of mastery will increase in stages thereafter.

Trait Jobs Effect
Crit. Atk. Bonus Improves power of critical hits. WAR Lv.78 THF Lv.78 DNC Lv.80
Crit. Def. Bonus Improves defense against critical hits. PLD Lv.79 BRD Lv.80
Tactical Parry Grants bonus TP when parrying an attack. NIN Lv.77 DNC Lv.77
Tactical Guard Grants bonus TP when guarding against an attack. MNK Lv.77 PUP Lv.80
Shield Def. Bonus Reduces damage taken when blocking an attack with a shield. WAR Lv.80 PLD Lv.77
Stout Servant Reduces damage taken by pet. BST Lv.78 PUP Lv.78
True Shot RNG Lv.78 Grants a damage bonus to ranged attacks performed at an appropriate distance.
Blood Boon SMN Lv.60 Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
Skillchain Bonus Improves skillchain damage. SAM Lv.78 DNC Lv.45
Fencer Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills. WAR Lv.45 BST Lv.80
Conserve TP Occasionally cuts down TP cost of weapon skills. RNG Lv.80 DRG Lv.45 DNC Lv.77
Occult Acumen Grants bonus TP when dealing damage with elemental or dark magic. DRK Lv.45 SCH Lv.78
Mag. Burst Bonus Improves magic burst damage. BLM Lv.45 NIN Lv.80 SCH Lv.79
Divine Benison WHM Lv.50 Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction
Resist Amnesia Gives you a slight resistance against amnesia. BST Lv.15 COR Lv.30 PUP Lv.15

The following magic spells will be added:
– White Magic
Cure VI: WHM Lv.80
Protect V: WHM Lv.76 / RDM Lv. 77 / SCH Lv.80
Shell V: WHM Lv.76
Baramnesia: RDM Lv.78
Baramnesra: WHM Lv.78

– Black Magic
Stone V: BLM Lv.77 / SCH Lv.79 (Addendum: Black)
Water V: BLM Lv.80
Aspir II: DRK Lv.78

– Songs
Foe Requiem VII: BRD Lv.76
Army’s Paeon VI: BRD Lv.78
Knight’s Minne V: BRD Lv.80

– Ninjutsu
Aisha: Ichi: NIN Lv.78
*Uses the ninja tool "Soshi".

More jobs will be able to learn the following spells:

– White Magic
Shell IV: PLD Lv.80
Phalanx: PLD Lv.77
Regen II: RDM Lv.76

– Black Magic
Stone III: DRK Lv.76
Stone IV: RDM Lv.77
Water III: DRK Lv.80
Water IV: RDM Lv.80

Several new blue magic spells will be added.


For us Blue Mages (This makes me happy!), the following spells have been found from the June 10th update:

  • Plenilune Embrace (Gnoles) (Pictured above)
  • Leafstorm (Treants)
  • Animating Wail (Qutrubs)
  • Battery Charge (Magic Pots)
  • Aqua Breath Move (Presumably from Abyssea? Unless I’m missing something)
  • Hard Membrane (Sea Monks)

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