Category Archives: Final Fantasy XIV

Final Fantasy XIV: A New Direction

Square-Enix has just announced that the online game, Final Fantasy XIV, will be heading in a new direction over the coming year. It’s been a year since the games release, and it’s seen many improvements. Yoichi Wada has announced that they are confident they can present their plan to the players. He has also announced the the free period of the game will be coming to a close.

As of the end of November 2011 to the start of December 2011, Final Fantasy XIV will officially go onto a billed plan. Don’t fear though, they will be essentially cancelling all subscriptions for those who may not wish to continue playing past the free period. For those who do, they will be able to reactivate their subscription and begin payments.

They also took the time to mention the yet-to-be-released Playstation 3 version. Between October and December of 2012, Square-Enix plans to integrate the current service with the upcoming Playstation 3 version into an “all-new” package. There will also be a second free trial offered during this time.

The official announcement has more on this, along with a “Roadmap”. If you are in for a fair bit of reading, head on over to the Lodestone.

Final Fantasy XIV Letter from the Producer Live Recording Released

Square-Enix has released the special recording of their recent Final Fantasy XIV Letter from the Producer Live, which aired on October 4th alongside the release of patch 1.19.

Producer/Director Naoki “Yoshi-P” Yoshida is joined by the XIV community manager who goes by the name of Morbel. Together they answer questions regarding the state of the game straight from Twitter. The questions vary from things such as new races, the Playstation 3 release, and why you can’t adjust the bust size of characters. The two also teased at some upcoming features, using the terms such as Moogle and Garuda.

The video runs for an hour and a half in Japanese, though you can turn on English subtitles with a quick click of the “CC” button. The entire transcript is also available on the Lodestone.


Final Fantasy XIV’s Producer to Hold Special Live Event

To celebrate the games one-year anniversary, Naoki Yoshida will be holding a special live “Letter from the Producer” on Youtube. He will be answering questions sent in by players from around the world. Also, the event is planned to be held twice over the course of the next couple months.

The first broadcast will be held tomorrow, October 4th, at 5:00am PDT. There’s no specific date set yet for the second broadcast, but it will be sometime near the end of October and early November.

You will be able to view the live broadcast by accessing the page on Youtube, which you can find here.

To submit a question, you will need to follow the official FFXIV Twitter Account (@FF_XIV_EN) and send a tweet with the hash tag #XIVLive during he broadcast.

The first broadcast will be focused on patch 1.19 and a patch in the near future. There will also be a time for questions about Naoki Yoshida himself.

The second broadcast will be about questions that have surfaced about 1.19 since it was released. There will also be time for questions regarding patch 1.20 and the future of Final Fantasy XIV (Potentially information on the PS3 release).

Questions will be forwarded to Naoki Yoshida and he will try his best to answer as many questions as possible during the live event.

For those unable to view the live broadcast due to its airtime, don’t worry. Details about the event will be posted during its live period on the official Twitter account on the spot. Full details about the show will also be posted on the official forum following the broadcast.


Feathered Friends and Air Travel to Finally Arrive in Final Fantasy XIV

The upcoming Patch 1.19 for Final Fantasy XIV (scheduled for later this month) will add the two long-awaited travel options: Chocobo’s and Aiships.


We are pleased to announce that chocobos, those trusty flightless birds, will finally be coming to Eorzea! While upon chocoback, adventurers will be able to freely traverse the land with far greater celerity than is possible with their own two feet.

Personal Mounts

The chocobo whistle item will be introduced, allowing adventurers to call forth their personal mounts while out in the field. These chocobos will boast a speed advantage over their rental counterparts, and all adventurers are wholeheartedly encouraged to aspire to a bird that they can call their own.

Acquiring Your Steed


In order to acquire a personal chocobo, adventurers must:
1) Officially enlist in a Grand Company (achieve a rank higher than recruit).
2) Acquire a chocobo issuance for 3,000 company seals (price subject to change)

3) Speak with the stablemaster NPC representing your Grand Company at one of the locations below to be issued a chocobo and a summoning whistle.
– Isleen: Limsa Lominsa Lower Decks (7, 5)
– Fruhdhem: Gridania (6, 5)
– Rururaji: Ul’dah Merchant Strip (6, 3)

At the time you acquire your chocobo, you will be given the opportunity to name your new adventuring companion.
* All company chocobos are male.

Calling Your Steed

Your chocobo can be called by using the chocobo whistle via the micro menu.
However, you cannot call your chocobo when:
– Inside a city-state or dungeon.
– Incurring enmity from an enemy.
* No recast time is imposed upon the chocobo whistle.

Future patches will usher in customizable barding along with a system for developing your chocobo. A host of other content is also in the works, including those designed to nurture the bond between man and bird, and adventurers can look forward to a fulfilling and lasting companionship with their chocobos.1188_1

Rental Chocobos

Those who haven’t quite gotten around to acquiring a personal mount, fear not! By paying a fee in gil, you can still avail yourself of rental chocobos for a predetermined duration. Upon confirming payment, you will be taken to an area immediately outside the bounds of the city-state to commence your journey. As mentioned earlier, rental chocobos will not be as swift as personal mounts; however, they will still be a considerable improvement over your own two feet.

Renting a Chocobo

To rent a chocobo, simply speak to one of the NPCs listed below and pay the fee in gil.
– Isleen: Limsa Lominsa Lower Decks (7, 5)1188_2
– Fruhdhem: Gridania (6, 5)1188_3
– Rururaji: Ul’dah Merchant Strip (6, 3)1188_4
Requirement: Attaining level 10 in any one class.
Fee: 800 gil (subject to change)
Rental duration: 10 minutes (Earth time) (subject to change)
* At the end of ten minutes, you will automatically dismount the chocobo, and the bird will then make its own way back to the stable.
* Both rental fee and duration may change as a result of fine-tuning.

While Riding a Chocobo

The following applies to both rental and personal chocobos:

  • You can be detected by enemies.
  • You can take damage from enemy attacks.
  • Chocobo movement speed may decrease if you are attacked from behind.
  • A chocobo that has incurred too much damage will throw its rider and return to the stable.
  • Players can dismount by clicking the chocobo icon in the micro menu. The chocobo will then return to the stable.
  • The following actions are unavailable while on chocoback:

    Attacking, using actions, casting spells, gathering, crafting, making repairs, using items, talking to NPCs, and targeting aethrytes

  • Chocobos cannot enter certain areas, such as city-states and dungeons.


Airships will be introduced as a new mode of transport between the three city-states. To ride an airship, simply make your way to the airship landing in each nation and pay for your passage in gil. Departure and arrival cutscenes will accompany each flight; the voyage itself, however, will be over in a matter of seconds. In the future, we will make it possible for adventurers to fully savor the experience of flying, taking in the sights and sounds while roaming the decks of their vessels.


Airship Landing Locations

– Limsa Lominsa: Via the Crow’s Lift on both upper and lower deck (7, 5). Select airship landing when prompted.1188_7
– Gridania: Below the Adventurers’ Guild (6, 6).1188_8
– Ul’dah: Via the Wellhead Lift on either the Merchant or Hustings Strip (6, 4). Select airship landing when prompted.1188_9


Final Fantasy XIV Shows Off Some Beastman Strongholds

As a part of their upcoming 1.19 patch, Final Fantasy XIV is going to be adding Beastman Strongholds to the land of Eorzea.

The strongholds will be home to large amounts of beastman and of course, treasure. The strongholds are made of multiple sections, each of which is guarded by a contingent of defenders. Any adventurer who wishes to explore them must cut their way through multiple lines of enemy resistance and breach gate after gate before they reach the heart of the compounded. Though not all is well once you make it there: fearsome enemies await those who make it there, ready to kill those unprepared.

Zahar’ak is a stronghold erected by the Amalj’aa. It’s name means “like a rock” in their native tongue. The location is said to have been picked by thaumaturges who, through ancient rituals, divined the spot to be auspicious for waging war. It’s life began as a humble frontier outpost but over time Zahar’ak grew to become the formost Amalj’aa base in all of Thanalan. Zahar’ak boasts an intimidating array of siege engines and troop conveyances, and also is a facility for breeding war drakes. Recent moons have seen a sharp rise in activity at the base, which has sparked rumors among the folk of Ul’dah for a full-scale assault on the place.


Inside the base lies Flamefist Ahlygg Roh, a commander of great renown, who was born into one of the most influential clans of his race. Even among the ranks of the Roh (the warrior class charged with enforcing order in Amalj’aa society), his unsurpassed fighting prowess places him in a class of his own. Despite his notable bloodline, he exudes an air of humility, and is ever restless in his pursuit of excellence in Amalj’aa martial disciplines.

This is just one of the beastman stronghold and notorious monsters to be added in patch 1.19. You can see below a video Square-Enix has made available about the strongholds, and stay tuned for more as the next Final Fantasy XIV patch grows closer.


Final Fantasy XIV To See Guildleve Revisions

Patch 1.19 is going to bring in a batch of Guildleve quests, expanding on the system and making it much more friendly. The revisions are intended to make play styles much for flexible for levequests along with streamlining the system. A system to make it so you can store up guildleves will be added (Similar to how FFXI will store up stones for Abyssea, for example). Also, aspects of regional and local leves will be standardized, along with the UI for the Guildleve system receiving adjustments overall. Check out the details below! Also note that these revisions are subject to change as they are still under development.

Guildleve Issuance – Guildleve issuance will be revised as follows:

  • Players will receive an allowance of four leves every 12 hours (Earth time), up to maximum of 99.
  • The allowance will be shared amongst regional, local, and faction leves.
  • The Adventurers’ Guild will update its list of leves when you complete (or fail) a levequest, or when an additional allowance is issued.
  • The ability to exchange leves and the associated bonuses will be abolished. However, alternate bonuses will be introduced by way of a new evaluation system.
    * Players who have reached the allowance cap may choose to return leves.

Levequest History and Evaluation

  • Upon completing a levequest and collecting the rewards, the leve will be moved from the player’s Journal to Levequest History, which displays the details of the eight most recently completed leves. Requesting an evaluation at the Adventurers’ Guild with at least one levequest in the history will earn you a new leve, the nature of which varies based on your levequest history. At this point in time your history will be cleared.
    * Leves issued via the evaluation count towards the player’s allowance.
  • In patch 1.19, the combination of levequests in the history will determine the bonuses granted upon completing a levequest issued via evaluation. However, the evaluation system will be expanded in the future.

Retrying Levequests

Players will be given the option to retry a failed levequest at the cost of a leve allowance.

  • Regional and Faction Levequests
    The retry option will be available in the Journal entry, at the Adventurers’ Guild, and the aetheryte menu.
  • Local Levequests
    The retry option will be available in the Journal entry, at the Adventurers’ Guild, and in the option menu displayed upon failure.

Abandoning Levequests

The option to abandon levequests will be added to the Journal entry. Players may choose to abandon leves regardless of success and failure.

Final Fantasy XIV Saying “Goodbye” to Physical Levels

As information comes out (Note: This is still in development and subject to change) about FFXIV’s upcoming patch 1.19, the newest bit of information has been released: The abolishment of Physical Levels (and the change of Class Rank to Class Level, which is what Final Fantasy XI has), along with the abolishment of Attribute points. Check out the full notes below.

Patch 1.19 will see the abolition of physical levels. Along with this change, the following adjustments will be made:

Abolition of Attribute and Element Points

  • Attribute and element points will be abolished, and character development will be automated based on class level. A system whereby players can voluntarily allocate attribute points to each class will be implemented in patch 1.20 or later, along with class balance adjustments.

Introduction of Automated Character Development

Automated character development will be implemented in patch 1.19, and will entail the following changes:

  • The growth curve will be revised, with each gain in level to be accompanied by greater increases in attributes.
  • Attributes will be made to have greater impact.
  • The impact of attributes will decrease as players gain in level; however, the benefits granted by gear will be increased.
  • Player accuracy will be increased slightly.
  • Race-based differences will be limited to the starting attributes.

Revisions to Terminology

The following in-game terms will be renamed.

  • Skill points -> Experience points
  • Rank -> Level