Final Fantasy Type-0 Downloadable Content Will Be Free

In a recent Q&A, Type-0 director Hajime Tabata said that the upcoming game will not have paid downloadable content. The game will have some downloadable content, however. Free items will be offered via connectivity with Square-Enix Members. Additionally, the summer clothing that’s unlockable in the game’s demo will be available to all Square-Enix Members.

The Q&A talked about more than DLC content though.

As Tabata mentioned in the recent Gan Gan magazine, the game will be around 40 hours for the first play through. He also mentioned that if you decide to play through the game a second time, there will be a different story of sorts. He referred to it in the Q&A as an “another fight,” or another side, that’s shown on your second time through. Based off Tabata’s wording, this seems to be a large component of the game.

To alleviate fears about the game’s action elements being too difficulty, Tabata assured that the difficulty for the content required to reach the ending is low. They’ve adjusted the game so that those who play only command-based RPG’s and aren’t good at action games will be able to get through. He also noted that because this is an RPG, you can raise your level, which will make combat even easier.


Final Fantasy Type-0 Interview from Dengeki

This month’s Dengeki Playstation featured a cover of Final Fantasy Type-0, and with it some new information. A majority of the content is a news summary of all the information we know so far. In addition, a new character named Quon (voiced by Ryoutarou Okiayu) was announced. As Suzaku’s Magic Researcher, he always has the latest in relation to magic, which is basically his only interest.

Regarding the game’s world map, you are only able to go adventuring on Suzaku territory. As you come to control more territories, you’ll be able to explore more. In the school, there are several characters and objects to interact with. The tonberry is suggested. On the world map you can also see wild chocobos walking around, which you must tame in order to ride.

As far as the actual interview, a full transcript is below. It mostly focuses on the game’s large collection of characters. Thanks to Goli for the translation.

Ooe: Regarding battles, the main goal was representing war in a fantasy world. This can be seen in when you see the lives of allies, enemies and companions fade. Director Hajime Tabata stressed to the whole team about the importance of this.

Yuji: Unlike enemies in typical RPGs, using the Kill Sight system you can easily defeat enemies which creates a certain feeling of tension.

Ooe: Ace is one of the main characters but unlike the others, he has a special weapon. His attacks are suitable for begginers since they allow attacking from a distance making avoiding incoming enemy attacks easier.

Ooe: Queen is somewhere between your regular comittee member/class president/some other similar occupation, and a mass slaughter machine. She carries a sword, but that doesn’t hinder her. She’s also good with magic. During battle you can see under her skirt, which is kind of amusing.

Yuji: Nine is similar to Queen, but more focused on strength. He’s good with critical hits, which might not seem like much at first, but it gets very thrilling. Using him by
randomly having him attack everything all over the place isn’t a very good idea, however.

Yuji: Sice is like a typical dark heroine who mows down enemies.

Ooe: King is probably the second hardest character to control.
Yuji: Because he carries two small guns it might give the impression that he’s a frail and weak character, but in reality he’s quite the contrary. The closer you are to the enemy, the higher the damage dealt will be.

Yuji: Eight is my favorite character. Similarly to a beat-em’-up game, the timing along with how long you hold down the attack button plus what you input with the analog stick controls his attacks. You can also cancel his attacks to make infinite combos. Mixing all these will allow you to use his true potential.
He’s a very energetic character.

Ooe: Jack wasn’t present in the demo but I think you’ll be pleasantly surprised once you play as him. This decision came from the development staff. His fighting style is similar to the Jigen-ryuu.

Yuji: Seven to me is the kind of character who likes to toy with enemies. Her fighting style allows her to do attack that cover a wide area which make her easy to use, but it might get monotonous.
Ooe: While attacking she can’t move leaving her exposed to the enemies, whcih is why evading enemy attacks and timing yours properly is key, which is fun.

Yuji: Deuce has a lot of attacks designed specifically for her. Normally the AI of your other party members has them attack enemies different than the one you’re targeting, but when Deuce plays her music they direct their attacks to the one you have locked on. This makes her a useful support character for difficult missions.

Ooe: Cinque is a character similar to Jack.
Yuji: Cinque has a low attack speed which makes it difficult to Kill Sight with, but her normal combo deals much more damage compared to the others which makes her fun to play.

Yuji: Trey is hard to describe since he uses a bow and arrows, which makes him seem very simplistic.
Ooe: Trey’s forte is long range distance attacks. If you hold down the attack button you can charge the arrows and have them deal greater damage, and extend their range. He’s better than King or Ace at taking down enemies from a distance.

Yuji: Cater was one of the characters who needed the most fine tuning. In order to differentiate her from King, we had her use a magic gun that uses special bullets
with all sorts of effects. Unlike King who can move and fire at the same time, Cater has to stop moving to shoot. To compensate, her movement speed is higher.

Yuji: Rem and Machina are also part of the group of main characters. Rem is a magic oriented character, which made her a bit overpowered at first so we had to adjust her. Unlike other characters, her magical power stat is about twice as big and she can equip two magic spells from the start.
Ooe: Her abilities allow her to replenish her own MP giving her an unlimited supply of it, which also serves to differentiate her from the rest of the characters

Yuji: Machina on the other hand isn’t a magic oriented character. His biggest feature is the ability to create a 10 hit combo with his dual rapiers. In the demo it was
a bit hard to aim, but it’s been adjusted since. During the second half of the combo, it cannot be interrupted.

Yuji: This is the first time a game has had so many different play styles and battle systems, so I hope you’ll have fun finding your own.

Ooe: This game has a very different atmosphere from others in the series, so I hope fans are able to feel all the spirit the staff put into it.

Final Fantasy Type-0 will be released in Japan on October 27, 2011 for the Playstation Portable.


Two New Scans from Final Fantasy XIII-2 and Type-0

Dengeki has shared a few teaser pictures from its recent articles on two of Square-Enix’s games. This is most likely a preview of what will be an official update from Square-Enix later this week.

Check them out below! The images have been increased by some from their original size, so they may seem a bit blurry.



Also, a recent issue of Jump featured an artwork of Snow seen in the Dengeki article, along with one of the images showing Snow and Serah.



New Keyart for Final Fantasy Type-0

A new keyart for the upcoming game Final Fantasy Type-0. The keyart features the main cast of the game. Check it out below!



Final Fantasy Type-0 Receives a Thirteenth Character

Final Fantasy Type-0 features many characters. Class Zero, which consists of Ace, Deuce, Trey, Cater, Cinque, Sice, Seven, Eight, Nine, Jack, Queen and King. There is also Ace and Machina, though they do not count towards the main cast.

Director Hajime Tabata, while speaking with Gan Gan Magazine, confirmed a thirteenth character that will be involved with the story somehow. He also confirmed that the average clear time for a first play through will clock at around 40 hours. Should you choose to play the game a second time, you will be treated with a different story involving Class Zero.

Final Fantasy Type-0 will also only have five summons total.


Final Fantasy Type-0’s Soundtrack Receives a Promotional Movie

Takeharu Ishimoto’s soundtrack for Final Fantasy Type-0 is set to release one day ahead of the game, on October 26th.

To celebrate this, Square-Enix has released a promotional movie specifically for the OST. You can same some of the tracks along with CG and gameplay scenes.

For those interested in purchasing, you can pre-order either the standard or special edition from Play-Asia.


Chinese Version of Final Fantasy XIII-2 Announced

The upcoming Final Fantasy XIII-2 was recently announced for release in China with Chinese/English subtitles and Japanese voices. The announcement comes from Sony Computer Entertainment Taiwan, who also mentioned that it would launch on January 31, 2012 – The same day as North America.

Something similar was announced last year for Final Fantasy XIII. This basically means that you will be able to use save data from other regions with this version, though DLC from outside regions may not be compatible with it.

SCET also said that the normal English version will also be available on January 31, 2012. They will also see the release of the Japanese version in South Asia on the proper release date, December 15, 2011.

A Chinese language version trailer will be available on the Playstation Store today as well.